Hi everyone.
For starters, thank you for all the replies and well considered comments. After reading your replies I have gained a better understanding of what I wanted to convey with this concept and much of your critique has revealed flaws that need fixing and given me new ideas that should be implemented.
The main points to address are:
The
concept itself: what are these charts trying to convey?
Basically it will try and recommend weapons to construct and wield in a survivalist situation. To put it more accurately
- The setting:
What kind of survivalist setting are these charts preparing one for? - The purpose:
In extension of the above point are the weapons going to be judged more on hunting game or defending oneself against other humans, or both, and to what extend? - The content:
What kind of weapons will be rated?
Then there is the design of the
grading system itself (wont touch the individual given grades yet, but I will admit that many of them are indeed flawed).
And then the
new weapons to graded in accordance with the approved content.
I wont reply directly to all of your critique but I will try and address it in some way or another.
Also, please critique my critique, and critique each other. I definitely think of this as something of a community project if anyone are in on it and I am open to changing the concept.
First of all, about the setting that these charts attempt to address.
Bill Skinner wrote on Oct 25
th, 2020 at 10:17am:
As far as firearms, look into early matchlocks from the late 15th century through the mid 16th. Those, and the powder, can be made from stuff found in a hardware/garden store.
My idea when I defined the setting as a post-societal collapse was basically something along the lines of you ending up living in the wild nature with nothing but some clothes and a knife (or something close to that). And for that reason I definitely think that anything that utilizes chemicals found in any kind of store should be defined as advanced.
And to be fair this might not be accurate at all. In an accurate post-ragnarok setting there would be old broken stores littered throughout the world and it might very well be feasible to pick up some chemicals here and there. However these supplies would eventually dry up and so home made firearms would be extremely limited. There is also the issue of the existence of metal which undoubtedly would be in great supply after such an event but again I think it funnier to imagine a setting with no such either.
Perhaps it is better to imagine getting transported back to the early Pleistocene with limited supplies, maybe only a knife or something (this is the forum of
stone age ballistics after all, right?)
Again, let me hear what you think.
Rating the weapons:
Mersa wrote on Oct 25
th, 2020 at 7:14pm:
Hunting and self protection/warfare are extremely different.
Now, I said in my post that I imagined the weapons being judged on their capabilities for both hunting AND self defence. However, my main focus was definitely hunting. But again, the ratings should be based of a scenario of societal collapse or the like so it depends on whether hunting game or defending yourself against other people is realistically the more important issue.
And then there is the issue of what kind of weapons should be rated.
In extension of the above point my intention always was and still is that only weapons that are ranged and usable in hunting to at least some extend should be included. If we begin describing short range weapons like home-made knives and digging sticks we might as well describe snares and fall pits, and then this project would develop into a general survival guide complete with how to start a fire.
Now, about the grading system.
Sarosh wrote on Oct 25
th, 2020 at 5:23pm:
add stealth factor
add effective range
add rate of fire
also intimidation
All of these sound good.
Sarosh wrote on Oct 25
th, 2020 at 5:23pm:
add stopping power
This one I disagree with. Stopping power is mostly based of humans and differs from target to target. A rabbit requires stopping power different from a deer. I think the "possibility" rating I mentioned makes more sense as it simply measures what range of targets the weapon has stopping power to bring down.
Sarosh wrote on Oct 25
th, 2020 at 5:23pm:
I would split environment in weather and surroundings.
I like this idea as well.
Thought of adding a little comment under each rating for all the weapons that in short will explain the details as to why this rating was given.
New weapons to be graded:
- air gun
- spear gun
- throwing stick (I can't find any precise information on this thing though)
Other things:
Mersa wrote on Oct 25
th, 2020 at 7:14pm:
Depending on what other tools you have will determine how effective each weapon is
Mersa wrote on Oct 25
th, 2020 at 7:14pm:
Arrows can be crafted in nature but require the right materials, basic tools and an amount of knowledge.
Many of these weapons could be made with nothing but a knife or only your hands. Ownership of a knife will definitely be assumed as the setting of these charts. But that is what the simplicity and ammunition manufacturing rating is for.
Mersa wrote on Oct 25
th, 2020 at 7:14pm:
When it comes to hunting there’s so many different environments where there are advantages and disadvantages
True, but many weapons are very universal and aren't really affected even by extreme changes to the environment, and when they are its general design remains the same while only small details are adjusted to the local requirements. The spear is used from pole to pole, as is the bow, the bola and the sling.