Before we get too far down the road on specific designs, here are a few "ideals" I think we could aim for:
1. low cost - I could go either way on this one. It might be possible to find a rich uncle who is willing to spend thousands of dollars, but until then, I suspect that the project will be somewhat price sensitive. Low Cost would also make it easier for other people to replicate the design.
2. Portable - I would like it to be small enough that it can be transported in the trunk of a car (maybe partially disassembled), and not so huge or heavy that it costs hundreds of dollars to ship it across the world.
3. Easy to use - Not everyone is a scientist or engineer, and it shouldn't take a PhD to use a rock chucker anyway. Whatever electronics and sensors go on it should be either intuitive or invisible to the user.
4. Modular - We should be able to swap out parts easily with minimal tools. It should be easy to attach any sling that is made for a person on there so we can test the same slings we throw with. The arm should be swap-able so we can play around with stiff arms versus bendy things with simulated elbows and wrists, or whatever. We should be able to put weights or rubber bands on the pulling end, or some other propulsion mechanism if desired.
5. high performance - this one might violate #1, but I think we can find a balance between the two. Whenever we can afford it, we should use good quality components and keep friction on moving parts to a minimum... but there are also plenty of craftsmen here who can do quality fabrication work. It doesn't necessarily have to be expensive to perform well if people are willing to put time into making components. Particularly expensive components should become specific fundraising goals.
6. Community ownership - I don't want this to just belong to one person unless only one person does all the work and spends all the money. Anyone who wants to use it or improve it and is willing to follow the community-defined rules should be allowed to do so. Contributions of time and ideas are just as valuable as money too. Rules should be transparent and defined ahead of time so the roboslinger's use isn't ruled by the whims of one person's arbitrary decisions. There should not be rules for rule's sake, but as problems arise, rules should follow to solve those problems as simply as possible with minimal burden on the community. And anyone put in a position of trust as a decision maker should also have clear rules of accountability.
7. It should actually be useful for answering specific questions about slinging and for demonstrating different principles of slinging.
8. We should have fun!
That's the short list of design goals off the top of my head. More goals are also welcome