Yeah duke nukem had the first free form aiming. But all the critters were bitmaps, got really blocky when you got up close.
A house based on a quake level ?
Doesn't sound like a good idea - although the teleports and secret passages and rooms would be cool
We can't forget DOOM.
The first 3d shoot em up and still one of the best to play. Got doom 1& 2 on the gba. Surprisingly good platform for it.
One of the best things about doom was the customiser. At one point I had a shotgun that would take down even a big boss with one shot - but that fired about 50 rounds a minute.
You could make it fire faster, but the reload animation couldn't keep up.
How old is doom ?
I remember you needed a 386 with a maths co-processor (yep they used to be seperate chips), or a 486 processor to run it.
Here's another thing to think about.
What do you think is the best noise a 'gun' has ever made in a video game.
For me it's the plasma cannon in the atari jaguar version of DooM.
I think I was the first non-atari employee in the uk to see the prototype controllers for the jaguar console. Had programmable buttons which was very new.
They were lying around atari hq when we went down there one day.
Unfortunately like all their later consoles. Atari had the best hardware but couldn't get independant games development going.
It was a 64 bit console when the rest of the world was still running on 16 bit.
Likewise the lynx was 16bit when everybody else was 8bit.
But the plasma cannon sound on jaguar doom - oh man !
Just had a quick search and the guy who used to run atari uk way back then - darryl still - now runs kiss ltd, a games company. Great bloke.
Was very good to a couple of young chaps publishing a small press niche magazine.
Actually so was everybody else. We visited a games developer in manchester - probably 1991. Who not only showed us the game in development - power factor - but sat us down in front of a blackboard and gave us a very instructive lecture on the three principles of video games.
Was a fun couple of years.
And no matter the game, or when it was written all video games boil down to these three principles.
1) collision
2) avoidance
3) interaction
Every single thing that happens in every video game ever made uses one or more of those three principles.
OH. MY. GOD Just did a quick search for the lynx - There's a forum with a section on the magazine. So I can say the guy's name who gave us the lecture was Jim Gregory.
Just saw this post: '
I had the 2 page interview/feature with Jim Gregory/Hand Made Software scanned and i sent it to Atarimania for their WIP Lynx section.'
Looks like I came onboard around issue 5.