slingmoore wrote on Apr 20
th, 2013 at 11:07am:
I like the direction this is going. But... Man I want a game with a little more fire... with no more gear required than a sling a few balls and some ground to play on. The sling is simple, the sport should be too, just make it like dodgeball and sling until everyone gets out. Too many targets and rules and it'll never catch on. Think of Ultimate frisbee... the genius of that game is that there's nothing to it but effort and skill. A sling sport should be the same... just a bunch of slingers who love slinging and don't mind getting popped because they get to pop people, and the only people getting any real popping done are the ones who have put some effort into their skill level and have been slinging for a while. But it stills leaves rooms for beginners and people walking by that have never seen a sling. Plus playing till everyone is out will make the games fast like speed chess and we'll basically more slinging in less time. I mean we could play the game I'm describing here...right now... if we weren't all separated by hundreds of miles.
I agree to a point. You can't conceivably have an eye knocked out of its socket or become concussed in a dodgeball game, which is why they can get away with jock shorts and tanktops. Safety should be held to a very high standard in any game involving slings. Cups mandatory (male and female, I wouldn't wish a groin hit from a sling on anyone), some form of joint protection, head protection, the whole nine.
There are multiple avenues for this game to develop, and as with any sport you can have different leagues playing slightly different versions of the core game: full contact, points-based, target-based, king of the hill, elimination, ricochets-count, etc. etc.