Hey guys,
DtB - you are right - if the glans was moving at a constant speed, then you could use the time of flight to work backward. I'm actually "reverse-engineering" the throw by running my simulator to figure out which initial conditions you need to hit the ranges reported. The sim takes into account the size/weight/shape/surface of the glans as well as the throw characteristics and environmental conditions (at least it is _supposed_ to

) Basically I punch in the properties for Lobo's golfballs, then see how hard I need to throw it to get the same range!
The "sweet spot" I've mentioned is due to a neat change that happens when the air flowing over the glans transitions from smoothly slipping over to turbulent tumbling around the shape. Contrary to what you might expect, for certain shapes you end up with less drag with the turbulent flow. Hondero posted the "famous" Achenbach results dealing with this effect in our physics thread.
http://www.slinging.org/forum2/yabb/YaBB.cgi?board=project;action=display;num=1091676756;start=33#33
About halfway down the following page you can see some pictures illustration the effect.
http://electron9.phys.utk.edu/phys136d/modules/m1/bernoulli.htmThe 50s was meant to read as metres per second. once you get to about 60, you start to get the benefit without having to use tricks to manipulated the boundary layer. These "tricks" show up all over the place once you know where to look - I'll put together a list of examples...
Matthias