Slyngorm wrote on Nov 21
st, 2020 at 3:18am:
How would you compare the three slings you have made so far?
I would rank the first sling at the bottom. It's by far the quickest and simplest to make. But it doesn't feel like there's any real control over where the projectiles are going. They just come out in random directions. It does need to be said that all these slings obviously have that problem. The (essentially) normal sling is just the worst of the three at what could be considered 'control'.
I think the second one is the best design. Kudos to timpa for being the inspiration on this one. The problem with my version is that it isn't very stabile. The little piece of leather that's acting as a hinge for the trap door is too flimsy. I wasn't able to do a very hard throw because the door at the bottom would slide out of position and all the ice would fall out. You can actually see this happen in the second video. I still have full intention to fix this sling. I want to strengthen the sides so the cylindrical shape is held better. And replace the piece of leather holding the door at the bottom with a sturdier piece. I think I could get some better throws with it then.
The third one actually works better than I expected. It's definitely the coolest looking. But I don't think it actually works better than a sling following the design of the second one. So in the end it's a lot of time to make, but no real advantage to the design.
That said, I think there is going to be one more video in this series. I want to complete the mentioned upgrades to sling #2, and then do a back to back comparison video of #2 and #3. I think it will be helpful in seeing the differences if the camera angle is exactly the same, and it's done in one session so I know I'm throwing the same way. But I want to finish my SITH sling first, and then do a trash sling (Note: Everyone should do this:
http://slinging.org/forum/YaBB.pl?num=1605409704 ), so it will probably be a little while before I get to do a good comparison video. Maybe early next year.