Welcome, Guest. Please Login
SLINGING.ORG
 
Home Help Search Login


Pages: 1 2 
Send Topic Print
Slingers vs Zombies (Read 2570 times)
Funditor406
Descens
***
Offline


Shattered Remains. Wonder
why.

Posts: 224
Turah, Montana
Gender: male
Slingers vs Zombies
Nov 16th, 2019 at 1:55am
 
Let’s talk assuming they are classic zombies that can only be put down by headshots. But can easily infect by even their blood splattering. So don’t get too close!

Now one slinger with adequate skill can put down one, maybe incapacitate another on a ricochet as zombie bones being dead are more like a rock than wood like a live person. But a horde of zombies even against a few slingers is where it gets interesting, the terrain is a coniferous forest meadow with a stream to supply the slingers with practically “infinite” ammo or perhaps they can use 50 glandes each. They can retreat uphill if they need to but get closer into the tree line if they get pushed back too far making it more difficult for them. But the zombies are significantly slower when trying to make it uphill.

5 slingers vs 100 zombies. The meadow spans 200 meters. The slingers start at the mid point and the zombies emerge from the bottom tree line. The slingers lose even if they don’t die, so if they retreat they’re done as there will still be zombies coming to the encampment 50 meters from the top of the hill with a dense tree barrier that makes it difficult to use slings with. How will you order your 5 slingers? You can also kite the zombies around as the slingers are flesh the zombies seek to consume.
Back to top
 
 
IP Logged
 
Sarosh
Interfector Viris Spurii
*****
Offline



Posts: 1136
Re: Slingers vs Zombies
Reply #1 - Nov 16th, 2019 at 5:35am
 
Tried something similar in Rome total war 2. How many slinger units does it take to eliminate 1melee unit . The answer is at least 2.one unit shoots them drawing them near until they are within range of javelin then it retreats while the 2nd unit takes position to shoot from behind .then the melee unit has to stop chasing the other unit for 2 reasons 1)because it is to slow to catch them 2)because they need to turn their shields to the slingers shooting them from behind. It's the simplest skirmishing tactic.
Then I tried to scale it up I kept the ratio 2:1 slingers:melee but with 5 melee units. The only difficulty is that you need to coordinate more units and that you may run out of space ,but you always outrun the enemy so you could always escape .

About the zombies, it's about the rate you eliminate them and the relative speed between you and also their intelligence. If you can sling incendiary or similar to draw their attention then you might win without sweating.
Back to top
 
WWW  
IP Logged
 
Kick
Forum Moderation
*****
Offline



Posts: 4451
Finland
Re: Slingers vs Zombies
Reply #2 - Nov 16th, 2019 at 6:19am
 
Ah but there's a big question still left unanswered: Are they Night of the Living Dead zombies or 28 Days later zombies?
Back to top
 

You are a great guy Kick but also slightly scary at times. - Morphy
"Nothing matters, but it’s perhaps more comfortable to keep calm and not interfere with other people." - H.P. Lovecraft, in a letter to Frank Belknap Long, 7 October, 1923
 
IP Logged
 
Mersa
Interfector Viris Spurii
*****
Offline


Druid

Posts: 2594
Australia
Gender: male
Re: Slingers vs Zombies
Reply #3 - Nov 16th, 2019 at 8:14am
 
Easy answer , there are 5 new zombies.
I would say even the best slingers currently on this forum would die.
Change the scenario to a terrain where there's a positional advantage to the slingers maybe 5 slingers could hold off a small horde .
Make belive ultimate slingers that throw 20 projectiles per minute . Easy win for them but us slinging.org folk are better off running.
Back to top
 

Razor glandes, Aim for the eyes!!!
 
IP Logged
 
Funditor406
Descens
***
Offline


Shattered Remains. Wonder
why.

Posts: 224
Turah, Montana
Gender: male
Re: Slingers vs Zombies
Reply #4 - Nov 16th, 2019 at 10:00am
 
There is a positional advantage, kinda, it’s a big hill. I imagine these zombies would slow down drastically trying to make it up the hilll, not to mention they can’t all emerge from the tree line at once, they aren’t smart enough to tactically space themselves in that manner.
Back to top
 
 
IP Logged
 
Funditor406
Descens
***
Offline


Shattered Remains. Wonder
why.

Posts: 224
Turah, Montana
Gender: male
Re: Slingers vs Zombies
Reply #5 - Nov 16th, 2019 at 10:00am
 
*bottom tree line.
Back to top
 
 
IP Logged
 
Funditor406
Descens
***
Offline


Shattered Remains. Wonder
why.

Posts: 224
Turah, Montana
Gender: male
Re: Slingers vs Zombies
Reply #6 - Nov 16th, 2019 at 10:02am
 
But yeah no I can’t say I’d want to be one of the “lucky ones” who get to defend the camp! Grin
Back to top
 
 
IP Logged
 
Dan
Interfector Viris Spurii
SlingingGuide Moderator
*****
Offline


Slinging Rocks!

Posts: 3974
Gender: male
Re: Slingers vs Zombies
Reply #7 - Nov 16th, 2019 at 5:47pm
 
If the ratio was changed to 100 competent slingers and 5 zombies, I think the slingers might actually come out on top.

Probably a max ration of 2:1 Zombie: Slinger assuming the slinger has approximately 2 minutes, that's enough time for 6 - 10 semi-well placed shots. Enough for some leg shots to at least stop an immediate pursuit.

Better to save the sling for hunting birds and stick to other weapons for anything that might want to eat you.
Back to top
 

I was pretty good at slinging like 10 years ago.
 
IP Logged
 
Sarosh
Interfector Viris Spurii
*****
Offline



Posts: 1136
Re: Slingers vs Zombies
Reply #8 - Nov 16th, 2019 at 6:01pm
 
Dan wrote on Nov 16th, 2019 at 5:47pm:
Better to save the sling for hunting birds and stick to other weapons for anything that might want to eat you.


zombies have deathtouch, going melee has the risk of "infection by blood splattering".

but yes since the zombies are rotten and unarmored then we can use weak weapons such as slingshots blowguns bows and airguns.
hand throwing is good enough at 20m.
Back to top
 
WWW  
IP Logged
 
NooneOfConsequence
Slinging.org Moderator
*****
Offline



Posts: 2983
Texas
Re: Slingers vs Zombies
Reply #9 - Nov 17th, 2019 at 2:37pm
 
Easy... the zombies always win. Even if the slingers get perfect headshots every time, the slingers will eventually get hungry and tired. Slingers lose the advantage of a distance attack at the tree line, and eventually the zombies just surround the open field and wait for slingers to get too close to the trees or wear them out over a couple of days and slowly pick them off. If there’s tall grass, then legless self-dragging zombies are a major threat too.
Back to top
 

“My final hour is at hand. We face an enemy more numerous and cunning than the world has yet seen. Remember your training, and do not fear the hordes of Judas. I, without sin, shall cast the first stone. That will be your sign to attack! But you shall not fight this unholy enemy with stones. No! RAZOR GLANDES!  Aim for the eyes! May the Lord have mercy, for we shall show none!“  -Jesus the Noodler
 
IP Logged
 
Rat Man
Slinging.org Administrator
*****
Offline


Slinging Rocks!

Posts: 13666
New Jersey, USA
Gender: male
Re: Slingers vs Zombies
Reply #10 - Nov 20th, 2019 at 9:23pm
 
   Zombies win.  Head shots are difficult.  There would be many more misses than hits.  Especially under such duress.
Back to top
 
 
IP Logged
 
yonderstone
Junior Member
**
Offline


The valiant never taste
of death but once.

Posts: 81
Oregon
Gender: male
Re: Slingers vs Zombies
Reply #11 - Nov 23rd, 2019 at 11:55pm
 
I disagree. Zombies are slow, stupid, and impatient.. a slinger could utilize their mobility and positioning to their advantage. There would be many misses, but a head shot would not be needed to slow or cripple a zombie. As long as the slingers remained aware of their surroundings and did not become surrounded they could survive, if not defeat, their smelly attackers.
Back to top
 
 
IP Logged
 
Rat Man
Slinging.org Administrator
*****
Offline


Slinging Rocks!

Posts: 13666
New Jersey, USA
Gender: male
Re: Slingers vs Zombies
Reply #12 - Nov 26th, 2019 at 9:50pm
 
yonderstone wrote on Nov 23rd, 2019 at 11:55pm:
I disagree. Zombies are slow, stupid, and impatient.. a slinger could utilize their mobility and positioning to their advantage. There would be many misses, but a head shot would not be needed to slow or cripple a zombie. As long as the slingers remained aware of their surroundings and did not become surrounded they could survive, if not defeat, their smelly attackers.


I assume you somehow missed the opening sentence of this scenario.
"Let’s talk assuming they are classic zombies that can only be put down by headshots."
Back to top
 
 
IP Logged
 
joe_meadmaker
Slinging.org Administrator
*****
Offline


Slinging Ice is Cool!

Posts: 2889
PA, USA
Re: Slingers vs Zombies
Reply #13 - Nov 27th, 2019 at 8:52am
 
yonderstone wrote on Nov 23rd, 2019 at 11:55pm:
Zombies are slow, stupid, and impatient.

I don't completely agree with this.  Slow; definitely.  Stupid; I would say instinctual.  Those zombies are going to have one goal, to kill the slingers.  They're not going to be dissuaded and don't really need to have any other knowledge.  Impatient; I would argue persistent.  They're going to keep coming and coming, and will never stop.

yonderstone wrote on Nov 23rd, 2019 at 11:55pm:
a slinger could utilize their mobility and positioning to their advantage.

I think this is key.  If I was leading the group, my plan would be for all slingers to stay in fairly close proximity of each other.  This would allow the slingers to keep watch in all directions.  Also to combine efforts by slinging together.  The general idea would be to take a position within a good striking distance and attack the zombies.  Once they started to get too close, quickly move to a new position and attack again.

What it would basically come down to is if all the zombies could be taken out before the stamina of the slingers runs out.  I would say it's possible, but would (obviously) come down to the skill of the slingers.  If they were all at my level, I'm pretty sure we'd all die. Sad
Back to top
 
 
IP Logged
 
Curious Aardvark
Forum Moderation
*****
Offline


Taller than the average
Dwarf

Posts: 13965
Midlands England
Gender: male
Re: Slingers vs Zombies
Reply #14 - Nov 27th, 2019 at 10:54am
 
you are of course ignoring the fact that slingers are not stupid.

We would make specific anti zombie ammo.
Explosive incendiaries would be my ammo of choice. And yes I can make incendiary missiles from a LOT of different things. whistle

Body shots are much easier than headshots.  Plus a good incendiaty will splash and set more than one zombie on fire.
Back to top
 

Do All things with Honour and Generosity: Regret Nothing, Envy None, Apologise Seldom and Bow your head to No One  - works for me Smiley
 
IP Logged
 
Pages: 1 2 
Send Topic Print
(Moderators: vetryan15, joe_meadmaker, Morphy, Kick, Rat Man, Curious Aardvark, Chris)