ArchaeoMan
Tiro


ubi dubium ibi libertas
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Jlasud: I had to run the calculations by hand, using the drag equation to compute the force of drag, which divided by the mass of the object gives the deceleration. Fd = .5 x Cd x A x Vsquared Fd is force of drag Cd is the drag coefficient. This is fairly constant across the velocities we're talking about for a biconical shape, I conservatively used 0.1. For spherical projectiles, Cd varies between around .15 to .45 at these velocities. I estimated the Cd of spheres using NASA's "Foilsim" program, which is free to use online. A is the reference area. For some applications the surface area is used, for others cross sectional area. I used cross-section. Finally, Fd varies by the square of velocity ( as can be seen very clearly in Yurek's graph) I used a projectile mass of 36.8 grams for the calculations. To plot out the flight path you then have to split the motion into its vertical and horizontal components with a little trigonometry (don't forget gravity in the vertical - 9.8m/s) and run the equation for each interval of time you choose. I did the calculation every 1/3 second, one could increase accuracy by decreasing the interval. Anyway, I just applied the deceleration as constant within the interval, which is a source of error, but actually makes the calculated range more conservative. Once you figure the new velocity, you can plot the position at the end of the interval. Then just repeat. It's a little messy and really time consuming, but the next best thing if you, like me, don't know calculus. In the end, you can just plot the horizontal and vertical positions on a scatterplot to get a visual representation of the theoretical flight path.
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