Morphy has it right
So many darn variables once you start going beyond the simplest cases, and usually in discussing these things no two people are on the same page as far as what is being held constant.
As far as I can see the key item is the energy, and where it goes. When a complex target like a flesh covered bone gets struck, the critical injury is probably the fracturing of a the bone, so one has to look at how much energy is available to do that once the projectile has interacted with the flesh outside it.
My feeling is that flesh is probably fairly good at carrying away energy, more or less harmlessly, from an impact (as waves - think ripples in a pond), and that the energy which gets carried away in that interaction goes pretty much as the square of the impact velocity. If that's so, a slow moving projectile has less of it's energy dissipated by the flesh covering than a fast moving one of the same size, and so has more energy to expend in the bone, possibly breaking it.
That would justify the idea that a slow moving heavy object does more damage than a a lighter one with the same kinetic energy on impact, but then if you start bringing in different physical size of the two projectiles you can tip the argument back the other way
and this says nothing about penetrating injuries etc. etc. etc......