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Compound Sling (Read 21095 times)
pancaker
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Re: Compound Sling
Reply #45 - Mar 27th, 2007, 10:20pm
 
Matthias,
 
For the sliding booster mass, I agree that the changing of the radius does not change its linear speed. No gain there. However, as it slides down the cord, it acts like a pulley with a 2:1 mechanical advantage. Its effect on the pouch is not only to change its turning radius, but also shift its center of rotation. If the decreasing booster-to-pouch radius does not contribute to the linear velocity of the pouch, would the shifting center at least do something to help?
 
Someone mentioned the shock that a slinger would receive from the sliding booster weight sliding away and suddenly stopping.
Someone also mentioned high friction wear on the cord under the booster weight.
I think neither of those problems should be too bad. Unless the booster weight is enormous compared to the glande+pouch, it imagine it should slide slowly (relatively speaking) precisely due to the high friction of a bent rope and the energy being transferred to the pouch.
 
Jurek, although I'm no physics major, I will try to work out some calculations for more than just hand-waving arguments. But with Matthias' excellent knowledge, and his simulations, that might end up irrelevant.
 
Also, props to Shabundi for your very intelligent questions and contributions.
Great work everybody! To me, this is by far the most exciting thread in a while.
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Re: Compound Sling
Reply #46 - Mar 27th, 2007, 10:36pm
 
Matthias, your piston&cam mechanism releases the primary release cord when the main sling arm reaches a constant angular velocity, right?
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Re: Compound Sling
Reply #47 - Mar 27th, 2007, 10:39pm
 
Maybe a spring to control it's 'sliding'?
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Re: Compound Sling
Reply #48 - Mar 27th, 2007, 11:15pm
 
Quote from pancaker on Mar 27th, 2007, 10:36pm:
Matthias, your piston&cam mechanism releases the primary release cord when the main sling arm reaches a constant angular velocity, right?

 
For this simulation I start the thing running with a constant angular velocity and then just let it run. The release ends up just being timed. Seems to work ok, and the constant KE case seems the easiest to work with for now. What happens during the "snap" is going to be another problem.
 
Both your and Jurek's explanation of the acceleration due to the booster seem on. It's hard to tell what exactly is going on - even with the sumulation all instrumented up. What proportion is due to the outward shifting center and what is due to the tangentially shifting center? What does seem clear from the sim is that the sliding weight seems to "self-tune", which might be the magic trick that makes this whole thing work:
 
For a given weight and length ratio, the secondary release arc is pretty much constant, regardless of speed. The way the sim posted above was configured, you hit max V about 90 degrees after releasing the secondary. You can adjust the arc with either length or weight. How far out the cord the booster runs is also a mass problem - angular speed doesn't look to play. So there are three tools that each tune the three most important aspects of the throw mostly independently, and it just might be possible that one tuning could work through a range of slinging speeds.
 
The tension and handshock issues are a bit funny. The second you drop the pouch, your perceived tension drops way down, before smoothly increasing again up to a maximum when the secondary hits apogee. With a "hard" trigger in place, it looks like a pretty solid tug. The timing gets tricky too.
 
Basically the booster slides out until it has dumped all of its energy. If we're going to use it to trigger a release mechanism, it still needs to be sliding when it hits, so we have an inefficiency as well as the hand shock issue. It's not moving outward too quickly at the end of it's short little run.
 
I think the friction should be manageable as well - except for maybe the first instant, when the sling is folder 180 and sliding quickly. The booster might need some care. Wear isn't likely to be too bad.
 
Maybe Dravonk's release combined with an unrestrained slider would work? Then you'd have a simplish sliding booster and a relatively reliable release... Getting a bit complicated, but I still think there is great potential. Looking at the tensions and timings, I'm still not "quite" convinced that this isn't doable with a manual release. Jurek's sliding weight seems to smooth things out a little, but tragectory control is still going to be tricky.
 
Thanks everyone for playing along!  Smiley Just in time for spring.
 
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Re: Compound Sling
Reply #49 - Mar 27th, 2007, 11:20pm
 
Just to be clear! The pistom-cam-thingamabob is just so that I can get the thing working within the constraints of the software. Not suggesting anything like that in real life Grin. I thought that if anyone wanted to play around with the demo I'd include enough info to reproduce my work.
 
I didn't post the one with the working pouch or contact-release trigger Roll Eyes there's a Rube-Goldberg sling if you ever saw one!
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Re: Compound Sling
Reply #50 - Mar 28th, 2007, 2:48am
 
Wild idea, this compound sling!  I love original idieas, unlike a lot of other people, apparently! Grin
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Re: Compound Sling
Reply #51 - Mar 28th, 2007, 12:26pm
 
I love playing with ideas and also love slings so this one has huge play potential, thanks.  I have an idea about it which I am unlikely to be able to try out soon.  It is a little less sling like but could, if it works, solve the releace problem.  What if the final two stages after the weight were disposed of and replaced by a tube, attached to the weight by a hinge and closed at the same end.  One would sling as normal with the weight taking the place of the pocket and on releace the tube would unhinge, the projectile ( a sphere would be a good choice, which had been adjecent to the weight during the cast would roll down the tube and fly out the end.   I think that much of the energy of the weight would be trancefered to the projectile, if ever you've used a tube to flick marbles or ball bearings you'll know the principle.  The only problem with this that my mental simulations come up with is that one would be slinging backwards.
 
 
 
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Re: Compound Sling
Reply #52 - Mar 28th, 2007, 12:34pm
 
Better idea.  Simply weight the end of the tube at the closed end.  O = open tube, c = cords attached here, w = closed and weighted tube, p = projectile start point.
 
   OOOOOOOOOOOOPWC
 
This would just replace the pocket and release cord on a standard sling.  I've played with a similar idea, minus weight and with less tube and more cord ( Just a pipe pouch really )  with a view to keeping multiple shots tight.   It worked in one plane, one gets an arc of shot.   So one can certainly cast from a tube.
 
Or for a double whammy, extend the entire thing, add a cord to the open end of the tube, and a second weight on the retention adjecent to the open end ( sling folded ) with another cord extention from the second weight to the hand.  
 
  CCCCCCCCCCCCC.OOOOOOOOOPW.CCCCCCCCCCW.CCCCCCCCC
 
I suppose one could keep adding extensions indefinatly ending up with the deadliest grain of sand ever.  Maybe that part is over the top.  
 
The tube idea may be easier to test if one made it one tube within another, as one could fiddle with length.  
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Re: Compound Sling
Reply #53 - Mar 28th, 2007, 12:39pm
 
HELP!!! My primitive incendiary-oriented mind cannot handle this massive overload!!!!!!
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Re: Compound Sling
Reply #54 - Mar 28th, 2007, 3:09pm
 
Quote:
I'm not sure that a gravitational slingshot works similar to either of the cases here. There are all sorts of complications with frame of references and varying forces... Once we figure out how to sling rocks faster than normal we can move on to sattelites and planets

 
Matthias,
 
I still see that analogy, not so I'm as obtinate as a mule, I just see it in that way. Of course, thre are some differences and complications, but the principle in both the cases is the same for me. And I think that sometimes it is good to reach stars and planet first. Maybe someday we will reach them with a super-hiper compound sling Wink
 
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Re: Compound Sling
Reply #55 - Mar 28th, 2007, 3:44pm
 
Matthias,
 
Really good news! It sounds very promisingly. I have downloaded the simulator to play with it, but it don't want to start on my computer at all. I will be trying to make it work. Anyway, looks like cosmic forces of Mother Nature further us and there are just a few small technical details to solve. However, the devil is in the details.
 
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Re: Compound Sling
Reply #56 - Mar 28th, 2007, 4:47pm
 
Pancaker,  
 
The pulley example is a very good one. I was thinking of useing a sort of pulley, but it would create problems with the sling orientation during wind-ups. It would be the best solution to reducing the friction on the cord. I don't fear it could be a reason of wear and tear of the cord. A much worse thing is waste of the kinetic energy of the booster mass. As I said before I'm pretty sure the friction is the biggest enemy of efficiency of the sling. The less friction, the better energy transfer.
 
Since Matthias is able to do such excelent simulations, it would be waste of time to do "hand-made" calculations indeed.
 
I love simulators and math results either, but they would be useless without human-brain-intuition simulators, isn't it.  
 
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Re: Compound Sling
Reply #57 - Mar 28th, 2007, 5:38pm
 
Quote:
...Jurek's sliding weight seems to smooth things out a little, but tragectory control is still going to be tricky.

 
Matthias,
 
Im affraid it is a price we would pay in different ways in every design. For example, in that one with the fixed mass, it would be necessary to control either the double release (I can't imagine to do it manually) or whole that sensitive for timing "double-pendulum-like dynamics". Not saing about a special slinging technique, and the loosening cords.  
 
On our desire, a whip like a sling (or a sling like a whip), only the small piece of the tip could do the good work. How would it be controlled? I have completely no idea.  
 
I have realized that the sling with the slide mass works in a very simillar way to a whip when it is cracking. The end of the whip goes through an invisible pulley, which becomes smaller and smaller,  due to the narrow shape of the whip and its changing rigidity. It gives a material for thinking, isn't it ?
 
 
Wow, the topic is really exciting.
 
Jurek
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In the shape, structure and position of each stone, there is recorded a small piece of history. So, slinging them, we add a bit of our history to them.
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Re: Compound Sling
Reply #58 - Mar 28th, 2007, 5:42pm
 
Quote from Yurek on Mar 28th, 2007, 4:47pm:
I love simulators and math results either, but they would be useless without human-brain-intuition simulators, isn't it.

 
Indeed. Too bad it won't run on your machine Jurek - it's a fun little program, and not too hard to get a handle on. Not to say that actually coming up with virtual mechanical devices that actually DO what you want doesn't require a whole heaping pile of human-brain-intuition! But that part is fun too... Smiley
 
Looking at the sliding weight simulation some more, I'm not entirely convinced that friction losses amount to anything. Even if the weight is fixed, as in my original drawing, the energy transfer seems to happen the same, but without the auto-tune benefit. So long as the weight moves smoothly, without jerking it might just work.
 
I've built a prototype... Tennis balls. Included-angle release hook. Sliding booster (possibly highish friction). Maybe if the park is empty this afternoon... I did a low speed "test" in the backyard spinning slowly in a plane around my body and it seems to work perfectly Roll Eyes. Small yard... bad idea.
 
I might even go so far as to say that I'm optimistic! My release hook needs beefing up though - I'm not sure if it will handle even the tennis balls with a real throw behind it. I'll start slowly, and see if I can't shoot some video.
 
Matthias
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Re: Compound Sling
Reply #59 - Mar 28th, 2007, 5:50pm
 
[quote author=Yurek link=1174772635/60#62 date=1175117936] Quote:
Im affraid it is a price we would pay in different ways in every design. For example, in that one with the fixed mass, it would be necessary to control either the double release (I can't imagine to do it manually) or whole that sensitive for timing "double-pendulum-like dynamics". Not saing about a special slinging technique, and the loosening cords.

 
If everything works the way it is sort of looking that it might... A sling that fires at the same arc point every time combined with a release that fires at the same extension angle every time. You just might be able to aim the thing almost every time (tangling is as ever an issue).
 
Whips, slings, planets... Enough to make your brain hurt Grin If we can get this simple "two-part" whip/sling/thing going we'll have to figure out a distributed mass version! While we're at it we still need to find a way to make louder whip-slings (a completly different problem Wink)
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